Many Riftbound players struggle to understand how off meta decks consistently break through competitive brackets. When a list does not follow the dominant archetypes, it becomes difficult to evaluate its strengths, identify its win conditions, or know whether it can perform at a high level. This article addresses that challenge by highlighting the Ahri Nine tailed Fox (alluring) deck that achieved a flawless 4-0 record at our recent Nexus Night on November 15th, 2025. Players seeking fresh strategies, insight into unconventional builds, or guidance for future tournaments will find a breakdown of how this unique deck overcame the field.
Instead of presenting a standard recap, this blog provides a practical learning resource for anyone interested in creative deckbuilding or in preparing for the expanding competitive Riftbound landscape. By speaking directly with the pilot, Nick Miller (Pwnstar), we uncover why Ahri was selected, how the deck was constructed to target the field, and what strategic principles carried it through four rounds against a meta defined by efficient removal, high power breakpoints, and heavy pressure from common champion pairings. We find this thought process extremely insightful, and some good tips and principles to use in any deck.
The following Q&A captures the pilot’s mindset, decision making, and reflections, giving players a grounded and actionable look at what makes this off meta strategy both competitive and rewarding to play.
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Q&A With the Pwnstar the Pilot of the Ahri - AlluringÂ
1. What initially drew you to Ahri, and how did your early deck concepts take shape?
As a player with a strong MTG background, I naturally lean toward Tier A and Tier B decks. I prefer strategies that are powerful enough to compete but not the dominant force in a format. I chose Ahri for this event because she attacks the metagame from angles many players do not anticipate. Cards like Defy punish common lines, and the deck can reach important might breakpoints, such as a 7 might Watcher or a 5 might Ravenbloom after En Garde or Discipline, which invalidate a lot of removal.

Ahri’s ability to reposition units forces opponents to take risks they may not want to take, or overthink potential tricks. Often, the threat of a counter is just as impactful as the card itself. This approach fits both my enjoyment and my experience, and it also exploits how unprepared many players are when facing non meta lists.
2. How did the deck interact with the field once the event began?
Ahri plays from two distinct angles. Some matchups reward stacking tall on a single battlefield with multiple layered threats, while others demand going wide and contesting both battlefields at once. Identifying which approach to take depended entirely on my understanding of my opponent’s deck. The list rewards strong card knowledge and awareness of how different archetypes allocate resources.
3. What surprised you most about how the deck performed throughout the event?
The consistency of the cantrip cards was the biggest standout. Stupefy and Faefolk ensured that my one of cards showed up exactly when they mattered without clogging my hand in the wrong matchups. Their draw smoothing effect kept the deck stable and adaptable across very different opponents.
A "cantrip card" is a term used in many trading card games for a spell or card that provides another beneficial effect while also letting you draw a card, essentially replacing itself in your hand.
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4. How did other players react to facing an off meta Ahri list, and did that affect your decisions?
Most players were genuinely excited to face something different from the Kai’sa and Yi heavy environment. Right now, nearly half your opponents will be on one of those champions. I expect that to shift as the community settles into BO3 formats with deeper sideboard options, but at this event the novelty worked in my favor. The unfamiliarity around Ahri’s positioning and threat sequencing gave me openings to pressure mistakes without overextending.
5. What contributed most to your undefeated performance?
Two mainboard decisions stood out. First, choosing Green Ahri for 4 might instead of Blue Ahri for 3 was incredibly valuable because it dodges removal like Falling Star and Hextech Ray. Second, running five accelerate effects helped the deck recover from situations where Ahri traditionally struggles. Those inclusions improved the deck’s resilience when playing from behind.
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6. What does a pilot need to understand about the rhythm and decision making this deck demands?
The biggest challenge is knowing when to invest resources to win a hold and when to disengage. Overcommitment can lose games. For example, in one match my opponent cast Falling Star with two units on my board, including Ahri.
Because of how reflexive triggers resolve, it was important not to play Discipline or En Gard preemptively. They had not yet chosen their targets, so if I committed too early, they could simply assign damage elsewhere and waste my resources. Understanding these timing layers is critical.
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7. Where do you see room for adaptation as the metagame evolves, especially once BO3 becomes the norm?
BO3 formats will open a lot of strategic space. Sideboards can include extra Windfall for Time Warp strategies, Rune Prison for Sett, and flexible two and three drops depending on whether you are on the play or draw.
In the mainboard, I am still refining my single copy cards. Retreat consistently overperforms and even won me a game by letting me pull back my own Watcher that had held a battlefield, then replay it to secure the final point. My biggest hurdle moving forward is choosing a long term deck. I have piloted Sett to 3-0, Teemo to 2-1, and now Ahri to 4-0, and I enjoy brewing too much to settle on one quickly.
