Top Shelf Collection
Kill Team Quarterly Team Tournament
Kill Team Quarterly Team Tournament
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**All ticket sales are final and non-refundable. Refunds will only be issued in the event that the tournament is officially cancelled by the organizers. By purchasing a ticket, you agree to these terms.**
Event : Top Shelf Co, Quarterly Kill team Team Tournament!
Cost : $25 per player, $75 for the team
Lunch IncludedÂ
Time : 12PM(noon) - 8PM
Location : A13 / 481 North Service Road West Oakville, ON L6M 2V6, Canada
Available spots : 6 teams of 3 players , [reserve your spot via tickets on our website]
Event Highlights:
Prizes for top teams (store credit): TBD
1st - $ 225 (total) $ 75 (a player)
Tournament Format:
-3 rounds of Swiss-style matchups
- Official Kill Team rules apply
- Please bring your own models, dice, and Kill Team materials
- All up to date FAQs
In Prep for the tournament:
**Tournament rules**
Battle Ready painting is a requirement.
Each team member must play a different team. For example, two players from the same team can’t play Warpcoven.
We’ll be using a mixture of terrains and layouts for the tournament. Killzones for each round  will be the same: 1x Volkus, 1x Into the Dark, and 1x Bheta Decima. Someone from each team will have to play on each killzone every round.
All terrain layouts will be from the Approved Ops 2024 maps
Each round there will be 3 different missions to choose from (this will be part of the pairing process, whoever selects the table their opponent will select the mission).
Over the course of the tournament all missions from Approved Ops 2024 will be used
**Building Your Team**
Each team consists of three players, one of whom will serve as the team captain. The team captain's primary responsibility is determining pairings against the opposing team.
During a round, team members may not discuss tactics once Turning Point 1 has begun. However, before this, team members are encouraged to discuss strategies to support one another. This includes conversations about operatives, equipment, Tac-Ops, and primary-op selection—all of which are fair game for team discussions.
Judges Rulings :
All to judge rulings are final. While they might differ from your interpretation of a GW rule or WTC FAQ, the TO judge has the final say period. A snap ruling will be one that is on the spot, used to save time. The judge will rule on the spot with the answer that is most fitting and binding for that specific instance. Please note when asking a judge for a ruling, please ensure all books and FAQs are ready. As well during a ruling, please be respectful of the judge and other players. Any outburst or rude behavior while the judge is making a ruling or question may result in a possible point reduction, being asked to leave for the rest of that game, or even the event itself. Dice are expected to be clear and legible. Dice trays are welcome for use. Please clarify with your opponent prior to the game what you each consider 'cocked' dice.
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